Attribute GameplayTag

This is a data structure similar to GameplayTag. You can use it just like GameplayTag to reduce the burden on GameplayTags. Its management is located at Edit → Project Settings → AttributeTags.

The attribute system divides attributes into three major categories, which exist as parent tags and cannot be modified. You can define your own attribute set based on these three categories.

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Attribute Tag Configuration

This works the same way as GameplayTags, except the parent tags are predefined by the attribute system. You can only create your attribute tags under the three parent tags introduced above.

The plugin provides a default configuration table for the attribute tag set (DT_AttributeSystemTags). If you want to use it directly, add it to your own GameplayTag configuration. Configuration path: Edit → Project Settings... → GameplayTags → Gameplay Tag Table List. Add a new entry to the list and set the data table there.

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Utility Functions

1. GetMaxLevel

Get the maximum level allowed by the system.

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2. FromAttributeTagToReadableName

Convert an attribute tag to a human-readable string.

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