0. System Overview
1. Initial Setup
2. System Core Content
V2 video demo:
V2 sample project: UISystemDemo
Using this system will allow you to adapt to the game controller without additional UI processing. And you can manage your localized text more flexibly, and have a complete menu system, asynchronous loading screen, backpack system, attribute system, interaction system, equipment system, etc. that can be used immediately.
New features in V2:
- Asynchronous loading screen, UMG-based configuration.
- Simple interaction system (provided as a plug-in in the sample project).
- Attribute system (provided as a plug-in in the sample project).
- Backpack system.
- Equipment system.
- Complete backpack system UI based on UI framework.
- Fix some known bugs in V1.
- And more. . .
Features:
- Complete UI system support
- UI Manager System: Pool management of all main UIs in the system.
- Keyboard, mouse and game controller status switching system.
- Auto gamepad support: A system that allows automatic gamepad navigation on any type of widget, in any orientation, without the need for lengthy and complex gamepad adaptations!