2.0 Full support for physical simulation (new in V1.3.0)

As shown in the picture, all you need to do is check the Simulate Physics checkbox. Other logics such as adding force need to be customized.
2.1 Custom blueprint nodes (new in V1.3.0, replacing the custom nodes in V1.2.0)

- The functions called by these two nodes are similar to "Spawn Object From Pool (Or Spawn)" and "Spawn Objects From Pool (Or Spawn)";
- Both nodes are similar to UE's spawning objects, and can directly set public variables without additional function calls;
- The return value type is the type of the specified Class.
2.2 Custom blueprint nodes (V1.2.0 version update, will be deprecated soon)

- The functions called by these three nodes are all Spawn Object From Pool (Or Spawn);
- These three nodes are similar to UE's spawning objects, and can directly set public variables without additional function calls;
- The return value type is the type of the specified Class.
2. Blueprint Node
1.1. Spawn Object From Pool (Or Spawn)
- Take an object from the pool or create a new object (synchronous)

Get a single object from the pool using the specified class. The output is synchronous. If there is no free object in the pool, a new object will be generated.
@param ObjectClass The class of the object obtained from the pool.