Because the EventTag attribute is used in the blueprint to provide support for the EventSystem, the order of introduction here is EventTag→EventSystem
The usage is similar to GameplayTag, but it has some fewer functions and some more functions.
First, the plugin can make some simple settings, as shown below:

The main focus here is EventTagTableList 、NewTagSource 、EventTagList.
Here, you can use the data table to create event tags as needed, and the data table row is EventTagTableRow.
The creation steps are shown in the figure below:




Here you can easily create EventTag and modify the parameter list of the created EventTag

