Sound effect configuration in V3.5 version

For footsteps, the only parameters you need to focus on are the variables in the red box above.
- Config Type: This is the current character's state type (Idle/Default, and other state overrides: Walk, Run, Sprint, Crouch, OnLanded). If you only have one surface effect, you can just leave it as the default.
- Sound:The sound effect that will be played if the requirement is met.
- MakeNoise:This is a switch that is on by default, and the effect is to make noise, alerting nearby AIs.
- Sound Volume Multiplier:The volume multiplier range of the sound, which is calculated based on the velocity.
Legacy content (will be removed in a future version):

Note that when the character is crouching, no noise is made!