1. InteractionSystemComponent
2. Interaction Target
3. InteractableComponent
It mainly includes two small systems.
- Event system. Documentation for this system is located at: 3. Gobal Event System V3.4
- Fully supports the global event system of Blueprint and C++;
- Supports UE network replication;
- Used to act as a bridge between the interactor and the target interactive object of the interactive system, completely decoupling the target Actor from any interactive object in the scene.
- And moreā¦
- Interactive system.
- A detection component for the character and the related logic for notifying the interactive objects;
- A built-in interactive component for handling common interaction options;
- A simple example scene to demonstrate and introduce the entire interactive system.