VFX effect configuration in V3.5 version

- Config Type: This is the current character's state type (Idle/Default, and other state overrides: Walk, Run, Sprint, Crouch, OnLanded). If you only have one surface effect, you can just leave it as the default.
The system has adjusted the VFX effects, using an enumeration instead of the previous solution of only one NS/PS effect configuration.

- None: No VFX effects.
- SpawnNS: Only one Niagara System effect.
- SpawnPS: Only one Particle System effect.
- Spawn MultiVFX: This is an array, you can configure any number of Niagara System and Particle System instance effects.
For this structure, new customization options have been added:

- CustomVFXDetails: Check it to customize some properties of the effect.
- VFX Location offset: The location offset of the VFX effect.
- Left Foot VFX Rotation offset: The rotation offset of the VFX effect generated on the left foot.
- Right Foot VFX Rotation offset: The rotation offset of the VFX effect generated on the right foot.
- VFX Scale: The size scale of the generated VFX effect, the default is { 1.0, 1.0, 1.0 }.
Legacy content (will be removed in a future version):
V3 Changes