Introduction
This project is open source, and this article will briefly introduce how to use it.
Functional Description
- Slice a skeletal mesh or static mesh in a simple way.
- Implemented through components, easy to integrate into your project.
Usage
- Enable the plugin
Search for Simple Slice Mesh, find and enable this plugin.

- Add Components
In Actor, search for AC_SliceMesh and add it.

- Binding component meshes (static meshes/skeletal meshes) using the initialization method
Initialize Slice Mesh Comp

- Slice Mesh
