V3 Added Item:

UseAnimNotifyTrigger: Indicates whether animation notification trigger is needed, the default value is false. If checked, the variable of AnimNotifyTraceHeight will be increased, and the content of automatic gait detection will no longer be used.
AnimNotifyTraceHeight: indicates the height used when detecting the ground position of footsteps when using animation notification, and the default value is 100.0 to ensure that the detection is not lost.

LandFXTraceHeight: Indicates the height detected when the character falls from the air to the ground and triggers LandFXEffect.
V2

- UseFootStepTrace: If you need to disable footstep detection, you can turn it off and the footstep detection system will no longer work; in addition, you can enable or disable the system at runtime.
- OtherFootStepSockets: A list of socket names for the initial position of the foot. Any number of foot socket names can be configured here.
- Left Foot Socket Suffix of Prefix: This is a filter for the left foot socket. If the socket name contains a string in this list, it will be considered a left foot socket, otherwise it will be considered a right foot socket.
- Footstep Effect: Footstep effect data asset (if it is set, FootStepSettings will be hidden)
- FootStepSettings: Specific effect settings for footsteps (can be replaced by Footstep Effect (data asset)).
- PhysicalSurface: Surface type (which physical surface this effect configuration works on)
- For other parameters, please refer to the documentation 5. Footsteps configuration 6. Configuration of footprint effect 7. Configuration of VFX effects
- RequiredMovementSpeed: Check the minimum speed requirement for effect playback.
- GroundDistance: How far from the ground the footstep is considered in the air and can trigger the footstep effect after landing.